#ifndef CPLAYERFALLSTATE_H_
#define CPLAYERFALLSTATE_H_
#include "CPlayerBaseState.h"

class CPlayerFallState : public CPlayerBaseState
{
private:
public:
	CPlayerFallState();

	static CPlayerFallState *GetInstance();

	void Enter(CPlayer *pPlayer);
	void Run();
	void Exit();
};

#endif